
- This event has passed.
Welcome to our COD: Vanguard event for the month! Pre-registration link here: https://smash.gg/tournament/call-of-duty-cdl-at-black-ice-esports/register Things to know before you go:
- This tournament is 4 vs. 4
- All players must have the game “COD: Vanguard” already purchased in their account to enter the tournament.
- Players are highly recommended to BYOC (Bring Your Own Controller) to the event.
- Players must come with their log-in credentials ready. Multiple attempts of failed sign-ins will result in your account getting locked out.
- Solo players are welcome to show up at the event with the chances of forming their own team with other solo players. Only teams of 4 will be allowed to enter the tournament.
Game-Specific Information and Procedures
Game Draws: In the case that a game ends in a draw, both teams ending with the same score, the game will be restarted on the same Map and Mode. Win conditions: The final score on the scoreboard for each round will be the primary determining factor for wins or losses. For the avoidance of doubt, the scoreboard will take precedence over any in-game victory or defeat messages in determining the winner of each round. Hosting: Higher seeded Team must choose to act as Team A or Team B. Best of 3 Team A gets first choice of which game they would like to host Team B hosts the remaining two games Side choice will go to whichever team is not currently hosting the game Best of 5 Team A gets first choice of which game they would like to host. Team B gets second choice of which game they would like to host. Team A gets third choice of which game they would like to host. Team B hosts the remaining two games. Side choice will go to whichever team is not currently hosting the game. —————————————————————————————————————- Map Pick and Ban Process: Map Pool: Search and Destroy: Tuscan, Bocage, Desert Siege, Berlin Control: Tuscan, Gavutu Hardpoint: Tuscan, Bocage, Gavutu, Berlin Map Order (BO3): Game 1: Hardpoint Game 2: Search and Destroy Game 3: Control Sample Map Veto Process (BO3) Team A: Seattle Surge Team B: Atlanta FaZe Best of 3 Match: Higher seeded Team must choose to act as Team A or Team B. Team A gets the first choice of which game they would like to Host. Team B hosts the remaining two games. Hardpoint Team A vetoes one Hardpoint Map. Team B vetoes one Hardpoint Map. Team A chooses which remaining Hardpoint Map will be played Game 1. Search and Destroy Team B vetoes one Search and Destroy Map. Team A vetoes one Search and Destroy Map. Team B chooses which remaining Search and Destroy Map will be played Game 2. Control Team A vetoes one Control Map. Remaining Map is played for Map 3 Map Order (BO5): Game 1: Hardpoint Game 2: Search and Destroy Game 3: Control Game 4: Hardpoint Game 5: Search and Destroy Sample Map Veto Process (BO5) Team A: Seattle Surge Team B: Atlanta FaZe Best of 5 Match: Higher seeded Team must choose to act as Team A or Team B Hardpoint Team A vetoes one Hardpoint Map. Team B vetoes one Hardpoint Map. Team A chooses which remaining Hardpoint Map will be played Game 1. The remaining Hardpoint Map will be played Game 4. Search and Destroy Team B vetoes one Search and Destroy Map. Team A vetoes one Search and Destroy Map. Team B chooses which remaining Search and Destroy Map will be played Game 2. The remaining Search and Destroy Map will be played Game 5. Control Team A vetoes one Control Map. Remaining Map is played for Map 3 ————————————————————————————————————- Lag, Bugs, and other Technical Issues: During the course of match play, bugs and other technical issues may occur. It is important to be observant during gameplay to ensure you have all of the details you need to make an informed ruling. You want to keep track of what exactly happened when a bug or issue occurred and make note of when during the game the issue took place as well as the score of the game. Lag. In the event that lag occurs, the game should be completed. The Player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. If lag is occurring, it is recommended that multiple Players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the round or game. Disconnections. If a Player disconnects within the first thirty (30) seconds and/or before the first kill, the game should be ended. All players must leave the game and restart the game. If a player disconnects after the first thirty seconds (30) and/or the first kill, the game must be continued and the disconnected Player should rejoin the game. If the team with the disconnected Player leaves the lobby, their team may forfeit the round/game in question. The Administration reserves the right to make the final decision in any disconnect situations. Game Altering Bugs. Bugs are defined as errors, flaws, or failures that produce an incorrect, unexpected, or unintended result during the course of gameplay. For the purposes of procedure in regards to the occurrence of Bugs during live gameplay, and at the discretion of the Administration, Bugs are separated into two categories.- Minor Bug. At the discretion of the Administration, a Minor Bug is one that does not significantly alter the outcome of a game and is, at worst, considered an inconvenience to Players. The occurrence of a Minor Bug would not result in the replay or remake of any game and Players should be instructed to play through the Bug.
- Major Bug. At the discretion of the Administration, a Major Bug is one that critically or significantly alters the outcome of a game and severely hinders the performance of Teams and/or Players. The occurrence of a Major Bug would result in a restart as set forth in Section 6.Game Restarts.
When
May 15 @ 12:00 pm - 7:00 pm